Versions:

  • 0.8.4.1
  • 0.8.4.0
  • 0.8.3.0
  • 0.8.2.0
  • 0.8.1.1
  • 0.8.1.0
  • 0.8.0.0
  • 0.7.0.0
  • 0.6.1.0
  • 0.5.1.0

UndertaleModTool 0.8.4.1, released by krzys-h as the tenth iteration of the project, is a decompilation and modding utility purpose-built for Undertale, Deltarune, and virtually every other title compiled with GameMaker: Studio. The program reads the game’s data.win file byte-for-byte, reconstructs an identical copy after edits, and automatically rewrites every internal pointer so that resized textures, longer scripts, or relocated rooms never corrupt the archive. An integrated property grid exposes thousands of editable fields—from sprites and sound effects to undocumented flags—while a built-in room/level editor provides visual stage layout manipulation. Users can inject new logic through a high-level GML compiler and decompiler that covers most language constructs across a wide range of GameMaker runtimes, or drop to raw GML assembly for finer control; scripts can also be recorded and replayed for automated patching, enabling entire mods to be distributed as single executable fixes. Core routines are exposed as a stand-alone library, letting external tools leverage the same safe read/write engine, and a .yydebug generator hooks the official GameMaker debugger for live variable inspection. Optional file-association setup (controlled at first launch or disabled with dna.txt) binds .win, .unx, .ios, and other GameMaker containers to the tool for one-click opening. The software is available for free on get.nero.com, with downloads provided via trusted Windows package sources such as winget, always delivering the latest version and supporting batch installation of multiple applications.

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